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Pokémon Champions Type Chart

The full 18-type effectiveness chart used in Pokémon Champions ranked battles — same type matchups as modern mainline games. Rows = attacking move type, columns = defending Pokémon type. 2 = super effective (×2), ½ = not very effective, 0 = immune, · = neutral.

Atk \ DefNorFirWatEleGraIceFigPoiGroFlyPsyBugRocGhoDraDarSteFai
Normal············½0··½·
Fire·½½·22·····2½·½·2·
Water·2½·½···2···2·½···
Electric··2½½···02····½···
Grass·½2·½··½2½·½2·½·½·
Ice·½½·2½··22····2·½·
Fighting2····2·½·½½½20·22½
Poison····2··½½···½½··02
Ground·2·2½··2·0·½2···2·
Flying···½2·2····2½···½·
Psychic······22··½····0½·
Bug·½··2·½½·½2··½·2½½
Rock·2···2½·½2·2····½·
Ghost0·········2··2·½··
Dragon··············2·½0
Dark······½···2··2·½·½
Steel·½½½·2······2···½2
Fairy·½····2½······22½·

Reading dual types

Multiply the two matchups: Fire into Grass/Steel is 2×2 = ×4; Electric into Ground/Flying is 0 × anything = immune; Ice into Water/Dragon is ½×2 = ×1 neutral.

Immunities to memorize first

To see what these multipliers do to real damage numbers, plug the matchup into the damage calculator — it applies type effectiveness, STAB, items and abilities exactly.

Related

Damage calculator · Damage formula · Type chart · Natures · Stat stages

Fan-made reference. Not affiliated with Nintendo, Game Freak or The Pokémon Company.